“Produces cavalry to defend your city. Strong vs. siege, weak vs. soldiers.”
“Produces tanks to defend your city. Strong vs. siege, weak vs. soldiers. Upgrades will also affect level of forest defenders.”
Levels[]
General Information[]
- Tank Depots are Defensive Buildings that will spawn Heavy Cavalry when enemy troops go into its range.
- Tank Depot size is 3x3 blocks.
- The Tank Depot starts out as the Stable from level 1 to level 6 and finally becomes the Tank Depot at level 7.
- Like Garrisons, the Tank Depot can detect the Commandos types such as Guerrillas.
- A loading screen tip: "The level of Forest defenders is based off your highest level Stable."
Defensive Strategies[]
- It is a good idea to protect Tank Depots behind Walls so that they cannot be easily destroyed by enemy forces.
- Do not entrap a Tank Depot with just Walls, or units spawned by the building won't be able to attack enemies. Put in a Gate to let them out.
- The Tank Depot spawns units faster if they are within the radius of the Acropolis.
Statistics[]
Buildings Quantity Statistics[]
Size
|
3x3
|
Range
|
14?
|
Building Statistics[]
Level
|
Build Cost
|
Citizens Needed
|
Upgrade Time
|
XP Gain
|
Defenders Per Wave
|
Max. Defenders
|
HP
|
First Wave
|
Next Wave
|
Age Unlocked
|
1 |
60,000 |
4 |
4h |
? |
1 |
2 |
2,240 |
10s |
35s |
Classical Age
|
2 |
100,000 |
8h |
760 |
2,380 |
32s
|
3 |
175,000 |
12h |
1,115 |
2 |
4 |
3,240 |
29s |
Medieval Age
|
4 |
600,000 |
1d |
1,630 |
3,420
|
5 |
1,500,000 |
3d |
2,040 |
3 |
5 |
4,320 |
Gunpowder Age
|
6 |
4,000,000 |
5d |
2,700 |
6,300 |
26s |
Enlightenment Age
|
7 |
6,500,000 |
10d |
3,950 |
2 |
4 |
6,600 |
23s |
Industrial Age
|
8 |
8,500,000 |
12d |
4,365 |
7,260 |
22s |
Global Age
|
9 |
8,750,000 |
6 |
12d |
5,455 |
5 |
7,920
|
10 |
10,200,000 |
13d |
5,700 |
10,300 |
Atomic Age
|
11 |
12,500,000 |
14d |
5,940 |
6 |
11,850 |
21s
|
12 |
13,800,000 |
15d |
6,165 |
15,405 |
Cold War Age
|
13 |
13,800,000 |
16d |
6,325 |
19,510 |
Space Age
|
14 |
17,000,000 |
18d |
6,350 |
23,860 |
Digital Age
|
15 |
20,000,000 |
18d 12h |
6,750 |
28,632 |
Information Age
|
16 |
22,500,000 |
19d |
6,925? |
34,358 |
20s
|
17
|
25,000,000
|
19d 12h
|
7,250
|
38,260
|
|
Drone Age
|
18
|
26,000,000
|
20d 12h
|
7,575
|
42,260
|
|
Automaton Age
|
Defenders Statistics[]
Building's Level
|
Defender Type
|
Defender's Hitpoints
|
Defender's DPS
|
1 |
Horseman |
1,313 |
40
|
2 |
Cataphract |
1,876 |
51
|
3
|
4 |
Knight |
2,919 |
68
|
5 |
Lancer |
3,121 |
75
|
6 |
Cuirassier |
5,283 |
81
|
7 |
Light Tank |
11,400 |
129
|
8 |
Medium Tank |
12,540 |
148
|
9 |
Battle Tank |
13,800 |
163
|
10 |
Main Battle Tank |
18,000 |
213
|
11
|
12 |
MBT Mk2 |
23,400 |
277
|
13 |
MBT Mk3 |
? |
?
|
14 |
MBT Mk4 |
? |
?
|
15 |
MBT Mk5 |
? |
?
|
16 |
?
|
?
|
17
|
MBT Mk6
|
?
|
?
|
18
|
Captain's Battle Tank
|
?
|
?
|
Combat Rebalance Stage Three made Base Hitpoints and Base DPS of Defending Troops differ from Army Troops.
Boosts (Tank Depot)[]
- Partisans
- Ch. 5 = -50% Stable / Tank Depot first wave spawn time.
- Fortify
- Ch. 2 = +5% Stable Health
- Sultan Saladin
- Tank Depot Hitpoints : +5% hitpoints for Stables/Tank Depots per skill level researched. (10 Levels)
- Tank Depot Upgrade Cost: -1% cost to upgrade Stables/Tank Depots per skill level researched. (10 Levels)
VIP Bonuses[]
- Building Upgrade Resource Cost
- Level 9 : 5%
- Level 12 : 10%
- Level 15 : 15%
- Base Financing: Defense
- Reduce cost of Defense building upgrades by 3,000 ~ 85,000 Food/Gold (to a minimum of Free)
Boosts (Defender)[]
- House of Dao
- Bunker and Stable Defender Hitpoints: +10%
- Defender Movement Speed
- Reinforcements
- Ch. 2 = Increases defender attack by 10%.
- Ch. 4 = +10% Defender health.
- Ch. 5 = +10% Defender attack.
- Partisans
- Ch. 2 = Increases defender health by 20%
- Ch. 4 = Increases defender attack by 10%
- Sultan Saladin
- Tank Depot Defender Damage: +3% damage dealt by Stables/Tank Depots defenders per skill level researched. (10 Levels)
- Tank Depot Defender Hitpoints: +3% hitpoints for Stables/Tank Depots defenders per skill level researched. (10 Levels)
- Acropolis
- Defender Health : 15%
- The Heritage at the Library Chapter 1 increases the hitpoint bonus from +15% to +16%.
- The Versailles wonder confers these bonuses to the Heavy Infantry:
- Hitpoint boost to both your attacking and defending troops: 10%
- The Heritage at the Library Chapter 1 increases the hitpoint bonus from +10% to +11%.
VIP Bonuses[]
Trivia[]