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IMG 3804

“Produces cavalry to defend your city. Strong vs. siege, weak vs. soldiers.”

Levels Edit

General InformationEdit

  • Tank Depots are Defensive Buildings that will spawn Heavy Cavalry when enemy troops go into its range.
  • The Tank Depot starts out as the Stable from level 1 to level 6 and finally becomes the Tank Depot at level 7.
  • Like Garrisons, the Tank Depot can detect the Destroyer types such as Guerrillas.
  • A loading screen tip: "The level of Forest defenders is based off your highest level Stable."

Defensive Strategies Edit

  • It is a good idea to protect Tank Depots behind Walls so that they cannot be easily destroyed by enemy forces.
  • Do not entrap a Tank Depot with just Walls, or units spawned by the building won't be able to attack enemies. Put in a Gate to let them out.
  • The Tank Depot spawns units faster if they are within the radius of the Acropolis.

StatisticsEdit

Amount Statistics Edit

Building Statistics Edit

Level Build Cost Gold icon Citizens

Needed Citizen

Upgrade Time Clock XP Gain Exp Defender Type Defenders Per Wave Max. Defenders HP Health icon First Wave Watch Next Wave Watch Age Unlocked
1 60,000 4 8h ? Horseman 1 2 1,600 10s 35s Classical Age
2 100,000 12h 760 Cataphract 1,700 32s
3 175,000 1d 1,115 Cataphract 2 4 1,800 29sMedieval Age
4 600,000 2d 1,630 Knight 1,900
5 1,500,000 3d 2,040 Lancer 3 5 2,400 Gunpowder Age
6 4,000,000 5d 2,700 Cuirassier 2,520 26sEnlightenment Age
7 6,500,000 10d 3,950 Tank 2 4 2,640 23s Industrial Age
8 8,500,000 12d 4,365 Medium Tank 2,904 22s Global Age
9 8,750,000 6 12d 5,455 Battle Tank 5 3,168
10 10,200,000 13d 5,700 Main Battle Tank 6 4110 Atomic Age

Boosts Edit

The Partisans Technology at the Library confers these bonuses to the Stable / Tank Depot:

  • Chapter 5 : -50% Stable / Tank Depot first wave spawn time.


The research of Sultan Saladin in the University also confers the following bonuses to the Stable / Tank Depot:

  • Tank Depot Defender Damage: Increase 3% damage dealt by Stable and Tank Depot defenders per each skill level researched.
  • Tank Depot Defender Hitpoints: Increase 3% hitpoints for Stable and Tank Depot defenders per each skill level researched.
  • Tank Depot Hitpoints : Increase 3% hitpoints for Stables and Tank Depots per each skill level researched.
  • Tank Depot Upgrade Cost: Reduce 1% cost to upgrade Stables and Tank Depots per each skill level researched.

Trivia Edit

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