The standard Supply Vehicles' A.I. is to heal the closest troop that has damaged health by throwing supplies at it. These supplies can also heal troops that are close to the target troop that is supplied to. They would continually heal the troop until it has full of health. If all the troops have full health, the Supply Vehicle would remain stationary unless a troop gets damaged. Supply Vehicles cannot attack and therefore are defenseless.
Supply Vehicles take up 8 spaces in the Barracks and take 15 minutes to train up. They have a range of 5.
Historical Description Edit
Press [Expand] to see the full table. Name Age HP Heal per second Cost Upgrade Cost Upgrade Time Experience Gain Supply Cart Medieval Age 240 20 2,000 800,000 1d 520 Supply Wagon Gunpowder Age 360 25 4,000 2,880,000 2d 760 Supply Train Enlightenment Age 430 30 5,500 5,800,000 4d 1,115 Supply Truck Industrial Age 550 35 7,000 7,000,000 8d 1,630 Heavy Supply Truck Global Age 737 68 8,500 8,750,000 10d 1,845 Supply Convoy Atomic Age 781 72 9,500 10,250,000 12d 2,040 Heavy Supply Convoy Cold War Age 72 11,200 15,100,000 13d 2,130
Attacking Strategies Edit
- Since Supply Vehicles cannot attack and are defenseless, use Ranged Infantry or Heavy Infantry to defend them and cover them from enemies and defenses.
- Supply Vehicles only heal the closest damaged troop. If you want them to heal a troop that is badly damaged and distances away, try to recall your troops to a safe spot so your supply vehicles can heal it.
- The A.I. of Supply Vehicles are usually one of the strangest. In some moments on the battlefield, supply vehicles would run into open fields to get shot at and stay there for 0.3 seconds but would later retreat to start healing troops. This has not been patched by Big Huge Games.
- Supply Vehicles and Wall Breachers are the only troop trained in the barracks that cannot be donated to other players.
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