DomiNations! Wiki
Advertisement
DomiNations! Wiki
Incomplete "This article is missing information"
The information on this page is incorrect or outdated. Please help the editors, and the community by editing this page.


Captain's Patrol Raider

The Captain's Patrol Raider is currently the highest level of Raider available in the game.

“These raiders quickly go straight for the enemy's resources, and deal bonus damage against them.”

Raiders is the third type of troop to use for the player in DomiNations. Raiders are excellent against resource buildings but are weak against other buildings such as defensive buildings. They're unlocked in the Bronze Age.

General Information[]

The standard Raider's A.I. is to attack the closest resource building. They do 400% more damage to a resource building and are extremely fast. They can also hold up against infantry. However, their disadvantages are that they do low damage to non-resource buildings and defensive buildings.

There are no unique unit versions of the Raiders yet.

Raiders takes up 3 spaces in a barracks. They are trained in 2 minutes & 30 seconds. They have a range of 1.5.

Visuals[]

Statistics[]

Strength Deals 3x damage vs. resource buildings → Deals 6x damage vs. resource buildings(Level 7+) Strength
Weakness Vulnerable to heavy defenses Weakness
Favourite target Resource buildings Favorite Target
Range 1.5 Range
Troop space 3 TroopSpace
Training Time 2m 30s Clock
Level Name Age HP Health icon DPS DPS vs. Resource Buildings Cost Food Cost Oil icon Upgrade Cost Food Upgrade Time XP Gain
1 Horse Raider Bronze Age 660 32 128 90 N/A 14,000 2h 135
2 Heavy Horse Raider Iron Age 720 36 144 110 50,000 4h 195
3 Cavalry Raider Classical Age 840 86 344 200 200,000 12h 355
4 Heavy Cavalry Raider Medieval Age 860 90 360 300 600,000 1d 520
5 Dragoon Raider Gunpowder Age 880 116 464 465 1,800,000 2d 760
6 Carabineer Raider Enlightenment Age 900 120 480 660 4,000,000 4d 1,115
7 Motorcycle Raider Industrial Age 1,500 306 1,840 N/A 35 4,500,000 8d 1,630
8 Heavy Motorcycle Raider Global Age 1,725 336 2,016 38 5,750,000 10d 1,845
9 Veteran Motorcycle Raider Atomic Age 2,505 384 2,304 41 6,900,000 12d 2,040
10 Elite Motorcycle Raider Cold War Age 2,655 464 2,784 47 10,100,000 13d 2,130
11 Valiant Motorcycle Raider Space Age 2,789 516 3,096 54 12,200,000 14d 2,220
12 Honored Motorcycle Raider Digital Age 2,995 613 3,680 60 14,500,000 15d 2,200?
13 Desert Patrol Raider Information Age 3,104 674 4,048 66 17,400,000 16d 2,270?
14 Spearhead Patrol Raider Drone Age 3,380 797 4,784 72 18,000,000 17d? 2,350
15 Captain's Patrol Raider Automation Age 3,630 925 98 20,000,000 17d 12h 2,500

Boosts[]

Council Committees[]

  • Washington's Revolution

Council Councilors[]

Library Technology[]

  • Cast Iron
    • Ch. 3 = Increases Raider attack by 20%
  • Standing Army
    • Ch. 4 = +10% Barracks Troops' attack (or Healing) and health
  • Microprocessor
    • Ch. 3 = Reduce unit's training time by 10%
    • Ch. 4 = Reduces the research time of Armory research by 5%

Manufactory[]

University[]

  • Mansa Musa
    • Raiders Damage: +6% Raiders damage (5 levels)

Wonders[]

  • The Versailles wonder confers these bonuses to the Raiders:
    • Hitpoint boost to both your attacking and defending troops: 10%
    • The Heritage at the Library Chapter 1 increases the hitpoint bonus from +10% to +11%.
  • Notre Dame
    • Unit Upgrade Discount: 10%
    • The Heritage at the Library Chapter 2 increases the discount bonus from +10% to +11%.

VIP Bonuses[]

  • Barracks Troop Training Time
    • Level 6: 10%
    • Level 10: 15%
    • Level 13: 20%
    • Level 15: 25%

Parliament Laws[]

  • Military Funding: Barracks
    • Reduces all Barracks Troop upgrade costs by 5,000 - 500,000 Food to a minimum of free

Others[]

  • The French get a 20% reduction to training time.
  • Barracks
    • Expertise Boosts

Attacking Strategies[]

  • If a base has full resource producers such as farms or caravans, use raiders against them so you can reap all of its resources.
  • If resource storage buildings such as the mill or market has a lot of loot, try bring in an army composition of raiders.
  • Surprisingly, Raiders are strong against enemy infantry and can hold up in a fight.

Defensive Strategy[]

  • Raiders make good alliance troops. When the enemy spawns troops, Raiders will rush to the scene to deal with them. Their high hitpoints keep them in the fight longer than infantry units.

Trivia[]

  • Lightly-armed mounted soldiers, called scouts, are often the first to see combat. They often take advantage of an unprepared enemy, raiding weakpoints and destroying valuable resources and equipment. They also provide valuable information to their commander.
  • As of update March 15 2022, Raiders received complete rework, and cost oil to build
Advertisement