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Missile Silo Level 13

“Launches long-ranged, powerful missiles against strong invading armies!”

Levels[]

General Information[]

  • The Missile Silo is a defensive building that launches missiles at powerful armies.
  • The Missile Silo is available in the Global Age.
  • The Missile Silo acts like a Tower, i.e. is affected by the Tower Blessing (22% boost to damage).
  • The Missile Silo has a size of 4x4 which means it can't be easily swapped with other buildings.
  • The missile launched can also damage attacking air troops if they are within range of where the missile landed.
  • The Missile Silo requires roughly 107k (107,000) of total deployed invading troops health before it arms and start launching.
Big Red Button

Big Red Button to use missile when attacking other bases

  • When the Missile Silo is upgraded to Level 6, players are given an ability to use an Offensive Tactic called Big Red Button when attacking other bases. It is an ability to launch a Missile toward random buildings on enemy base.
  • Once the battle has started, you'll have to wait for a few seconds of cool down before Big Red Button is available to be used. It is displayed as a count down timer on the Big Red Button.
  • Once the Big Red Button is pressed, one or more missiles from Missile Silo will attack random buildings at enemy base.
  • Every Missile used on Big Red Button costs Oil that must be replenished in order to use the tactic in the next battle.

Attacking Strategies[]

  • Do not use Demolition; this is a waste of War Tactics.
  • Use the Sabotage Tactics to block the Missile Silo.
  • Use Generals, heavy tanks and tanks and deploy away from the rest of your army. The generals and tanks will draw Missile Silo fire whilst your main army continues with the battle.
  • Use the Air-crafts and Destroyers to destroy firstly the Missile Silo.
  • Since the Missile Silo will try to target the area with the highest HP unit, it is advised that you should keep some distances between your tank units and all the other units. Remember to keep an eye on the tank units and see if they have entered the minimum valid range (red circles) of the Missile Silo.
  • Once your army is on the battle field, using the Assault Rally tactic on the Missile Silo can help your army destroy it quicker.

Defensive Strategies[]

  • Bury the silo in a maze of walls (not placed on side of the map) to prevent attackers from taking it out easily. Don't give commandos access via gates to the silo, force them to go through walls to get to the Missile Silo.
  • Avoid placing it close to the Town Center since it would grant them a double win. This strategy will force the attacker to choose either to go for the town center or silo.
  • Put the Anti-Tank guns, Land Mine and Bunkers next to the Missile Silo to protect it from tanks.
  • Put the Air Defense, S.A.M. Battery and G.C.I. Radar next to the Missile Silo to protect it from planes.
  • Put the Mortar, Stronghold and Machine Guns surrounding the Missile Silo to protect it from a crowd of Ranged Infantries.

Offensive Tactic Strategy[]

  • Because it costs oil to use Big Red Button, make sure the buildings destroyed are worthy.
  • It is better to use it on your enemy's high level Defensive Buildings. Most of them are instantly destroyed.
  • If the target isn't something strong, you can always skip using it.
  • The missiles fired from the silo also do splash damage to surrounding buildings and troops with lower damage. So you can also wait until the moment the enemy's defensive troops pass by the target before launching the missile to destroy it altogether.

Statistics[]

Size 4x4
Range 65 Range
Damage Type: Area Splash DamageType
Age Number Available
Global Age 1
Atomic Age
Cold War Age
Space Age
Digital Age
Information Age
Drone Age
Level Build Cost Oil icon Citizens Needed Citizen Upgrade Time Clock Damage Damage Reload Time HP Health icon Offensive Tactic OffensiveTactic XP Reward Exp Age Unlocked
1 160,000 6 5d 2,000 10s 18,750 - 3,370 Global Age
2 190,000 7d 2,300 21,565 4,055
3 230,000 10d 2,990 28,040 4,935 Atomic Age
4 255,000 11d 3,289 36,450 5,200 Cold War Age
5 262,000 12d 3,785 41,918 5,650
6 265,000 13d 4,285 48,418 Big Red Button 5,800 Space Age
7 270,000 14d 4,870 55,000 6,000
8 280,000 15d 12h 5,500 61,500 6,200 Digital Age
9 290,000 17d 1h 6,670 73,800 6,615
10 300,000 17d 12h 7,670? 84,870? 7,000 Information Age
11 305,000 18d 8,480? 94,180? 7,500?
12 320,000 18d 12h 9,180? 106,465 8,000 Drone Age
13 335,000 19d 10,124 119,750 8,500 Automation Age

Level 6 gives an ability to use Big Red Button Offensive Tactic that launches Missiles when attacking other bases.

Boosts[]

Council Committees[]

  • ?

Council Councilors[]

Library Technology[]

  • Rocketry
    • Ch. 1 = +10% Missile Silo health
    • Ch. 2 = +5% Missile Silo attack
    • Ch. 3 = Reduces the threat required for missile launches by 5%
    • Ch. 4 = +5% Missile Silo attack
    • Ch. 5 = Reduces missile launch time by 1 second
  • Offensive Ballistics
    • Ch. 1 = -15% Missile Silo Upgrade cost
    • Ch. 4 = Reduces Missile Silo Upgrade cost by 15%
  • Battle Stations
    • Ch. 3 = +3% Missile Silo Fire Rate

Manufactory[]

University[]

  • Sally Ride in the University confers the following bonuses to the Missile Silo:
    • Offensive Missile Silo Reticles: +2 Offensive Missile Silo Reticles.

Wonders[]

VIP Bonuses[]

  • Building Upgrade Resource Cost
    • Level 9 : 5%
    • Level 12 : 10%
    • Level 15 : 15%

Parliament Laws[]

  • Base Financing: Defense
    • Reduce cost of Defense building upgrades by 10,000 Oil (to a minimum of Free)


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