A powerful anti-infantry unit which excels against large groups of enemies. Their attacks suppress enemy infantry, causing them to move at half speed and deal half damage.
General Information Edit
|Strength||Strong against large groups of infantry|
|Weakness||Weak against defenses, cavalry|
|Training Time||2m 30s|
Unit Statistics Edit
|Name||Age||HP||DPS||DPS vs Defender||Cost||Upgrade||Upgrade
|Gatling Gun||Enlightenment Age||765||49||196||20||-||-||-|
|Heavy Gatling Gun||Enlightenment Age||815||106||426||25||20,400||6d 9h||90|
|Machine Gun||Industrial Age||940||130||520||40||65,000||8d||1,630|
|Heavy Machine Gun||Global Age||1082||156||626||55||140,000||10d||1,845|
|Veteran Machine Gun||Atomic Age||1,213||174||696||70||160,000||12d||2,040|
|Elite Machine Gun||1,375||189||756||85||180,000||13d||2,130|
|Valiant Machine Gun||Cold War Age||1,581||230||920||90||200,000*||14d*||2,220|
Note: * indicates a good guess
- Library: Heavy Weaponry will add +10% to DPS and HP
- Library: Warfare will increase the multiplier for DPS against defenders by 25%. (Factor 4 => 5)
- Wonder: Brandenburg Gate will add additional 22% Bonus to DPS.
- German Nation: Teutonic Fury will add additional 15% Bonus to DPS
Credited for the rise in death tolls in modern warfare, the machine gun completely changed infantry tactics and annihilated traditional cavalry.
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