Tip | Appearance Criteria |
---|---|
You can buy more at the store, find them in ruins, or earn them by completing Goals! | Minimum Age: Bronze Maximum Age: Medieval |
Keep clearing forests - you uncover cool stuff and make room for your civilization to grow. | Minimum Age: Bronze Maximum Age: Classical |
Don't see the kind of animals you want to hunt? Hunting the ones you see will make new ones appear faster. | Minimum Age: N/A Maximum Age: Classical |
Looted items like leather and cider can be used to hire mercenaries! | Minimum Age: Bronze Maximum Age: N/A |
Advance your civilization to the next age at your town center! | Minimum Age: N/A Maximum Age: Classical |
Keep your wise men researching new technology at your library! | Minimum Age: Iron Maximum Age: N/A |
Rome? China? France? Choose any of 7 countries when you reach the iron age! | Minimum Age: N/A Maximum Age: Iron |
In medieval age you can construct a castle to defend your city and train powerful generals. | Minimum Age: Stone Maximum Age: Classical |
Build a wonder of the world to dismay your enemies and show that your civilization is truly awesome! | Minimum Age: Bronze Maximum Age: Medieval |
Need troops trained quickly so you can do some righteous smiting? Use s to speed up training! | Minimum Age: Bronze Maximum Age: N/A |
Hunting animals is great for ancient civilizations, but you'll want to upgrade your farms as you advance! | Minimum Age: Bronze Maximum Age: Iron |
An army marches on its stomach. Upgrade your farms to grow more food. | Minimum Age: Iron Maximum Age: Medieval |
Need more gold? Who doesn't! Build as many caravans as possible - and upgrade them regularly. | Minimum Age: Bronze Maximum Age: Classical |
The more buildings connected to your town hall by roads, the larger multiplier your road income will have. | Minimum Age: Stone Maximum Age: N/A |
Tap a road to see your road network. The more buildings you connect to your town center the more gold you get! | Minimum Age: Stone Maximum Age: N/A |
Place one end of a road or wall, then drag the other end to where you want it to go! | Minimum Age: Stone Maximum Age: Medieval |
Buildings and upgrades with less than 5 minutes to go can be finished for free. | Minimum Age: Stone Maximum Age: N/A |
Supply wagons heal your forces during battle, so the troops can fight longer." minAge="5" maxAge="99" | Minimum Age: Classical Maximum Age: N/A |
Train a general at your castle to lead your troops into battle! | Minimum Age: Iron Maximum Age: N/A |
Don't forget you can upgrade Generals and Tactics at the Blacksmith!" minAge="6" | Minimum Age: Medieval Maximum Age: N/A |
Attacking other players' civilizations is by far the quickest way to gain loot! And they totally have it coming to them. | Minimum Age: Iron Maximum Age: N/A |
Wondering what to do next? Check the goals button in the upper left corner of the screen. | Minimum Age: Stone Maximum Age: Classical |
Build more houses to increase your citizen count so you can work on more things at once! | Minimum Age: Dawn Maximum Age: N/A |
Bears and boars provide the greatest bonuses, but take the longest to hunt. | Minimum Age: Dawn Maximum Age: Bronze |
Repair the alliance gate and team up with your friends to conquer the world!" minAge="0" maxAge="4" | Minimum Age: N/A Maximum Age: Iron |
Players in an alliance can request troops from their allies to help them win battles! | Minimum Age: Stone Maximum Age: N/A |
Lead your nation to ultimate victory - from the Stone Age to the Space Age!" minAge="0" maxAge="99" | Minimum Age: N/A Maximum Age: N/A |
Known for its great architecture, Greece gets a refund on construction costs upon completion, and can rush buildings with under 15 minutes remaining (+5m per age after Iron). | Minimum Age: N/A Maximum Age: Bronze |
Superb military discipline allows the Romans to field a larger army than other nations. | Minimum Age: N/A Maximum Age: Bronze |
China's population boom allows them to have an extra citizen and extra defenders! | Minimum Age: N/A Maximum Age: Bronze |
Japan can enter into long periods of isolation, making them difficult to attack. | Minimum Age: N/A Maximum Age: Bronze |
Gathering resources from across the globe, the British Empire gains more loot from battle. | Minimum Age: N/A Maximum Age: Bronze |
Better leadership allows the French to train troops more quickly! | Minimum Age: N/A Maximum Age: Bronze |
With legendary efficiency, Germans are able to rally more often and with a longer duration. | Minimum Age: N/A Maximum Age: Bronze |
Earn 3 or 4 stars in combat for a chance at a diamond. Earn 5 stars and the diamond is guaranteed!" minAge="4" | Minimum Age: Iron Maximum Age: N/A |
Destroying the enemy town center in battle grants a victory star! | Minimum Age: Bronze Maximum Age: N/A |
If you earn your first victory star within the first minute of a battle, you gain a bonus Quick Victory star! | Minimum Age: Bronze Maximum Age: N/A |
You only need to earn one star in a battle in order to declare victory. | Minimum Age: Bronze Maximum Age: N/A |
The level of forest defenders is based off your highest level Stable, while the level of Town Center defenders is based off your highest level Garrison. | Minimum Age: Classical Maximum Age: N/A |
If you destroy all defensive buildings, troops who survive the battle will return home! | Minimum Age: Bronze Maximum Age: N/A |
Destroying every one of an enemy's economic buildings gives you a loot bonus! | Minimum Age: Bronze Maximum Age: N/A |
The gold stored by roads can be stolen by attacking the enemy town center! | Minimum Age: Iron Maximum Age: N/A |
Attackers can steal half of the gold from a caravan, but less than a quarter of the gold in your markets, so collect from caravans often! | Minimum Age: Classical Maximum Age: N/A |
Attackers can steal half of the food from a farm, but less than a quarter of the food in your mills, so collect from farms often! | Minimum Age: Classical Maximum Age: N/A |
Defenses always prefer to shoot the closest target. Clever use of infantry and heavy cavalry can distract defensive fire so they don't target your fragile ranged units! | Minimum Age: Gunpowder Maximum Age: N/A |
Phalanxes are great at taking down enemy buildings and cavalry, but are weak against infantry. | Minimum Age: Classical Maximum Age: Classical |
Pikemen are great at taking down enemy buildings and cavalry, but are weak against infantry. | Minimum Age: Medieval Maximum Age: Medieval |
Halberdiers are great at taking down enemy buildings and cavalry, but are weak against infantry. | Minimum Age: Gunpowder Maximum Age: Gunpowder |
Fusiliers are great at taking down enemy buildings and cavalry, but are weak against infantry. | Minimum Age: Enlightenment Maximum Age: Enlightenment |
Archers excel at eliminating enemy troops, but do weak damage to enemy buildings. | Minimum Age: Classical Maximum Age: Classical |
Crossbowmen excel at eliminating enemy troops, but do weak damage to enemy buildings. | Minimum Age: Medieval Maximum Age: Medieval |
Arquebusiers excel at eliminating enemy troops, but do weak damage to enemy buildings. | Minimum Age: Gunpowder Maximum Age: Gunpowder |
Musketeers excel at eliminating enemy troops, but do weak damage to enemy buildings. | Minimum Age: Enlightenment Maximum Age: Enlightenment |
Ballistas are vulnerable to defending troops. Protect them with crossbowmen and pikemen. | Minimum Age: Medieval Maximum Age: Medieval |
Bombards are vulnerable to defending troops. Protect them with arquebusiers and halberdiers. | Minimum Age: Gunpowder Maximum Age: Gunpowder |
Cannons are vulnerable to defending troops. Protect them with musketeers and fusiliers. | Minimum Age: Enlightenment Maximum Age: Enlightenment |
Cavalry raiders do great damage to enemy resource buildings, so they're great support troops for clearing these buildings for your main troops. | Minimum Age: Classical Maximum Age: Classical |
Heavy Cavalry raiders do great damage to enemy resource buildings, so they're great support troops for clearing these buildings for your main troops. | Minimum Age: Medieval Maximum Age: Medieval |
Dragoon raiders do great damage to enemy resource buildings, so they're great support troops for clearing these buildings for your main troops. | Minimum Age: Gunpowder Maximum Age: Gunpowder |
Carabineer raiders do great damage to enemy resource buildings, so they're great support troops for clearing these buildings for your main troops. | Minimum Age: Enlightenment Maximum Age: Enlightenment |
Cataphracts are very durable and go straight for defensive buildings. They absorb attacks while the rest of your army does the damage. | Minimum Age: Classical Maximum Age: Classical |
Knights are very durable and go straight for defensive buildings. They absorb attacks while the rest of your army does the damage. | Minimum Age: Medieval Maximum Age: Medieval |
Lancers are very durable and go straight for defensive buildings. They absorb attacks while the rest of your army does the damage. | Minimum Age: Gunpowder Maximum Age: Gunpowder |
Cuirassiers are very durable and go straight for defensive buildings. They absorb attacks while the rest of your army does the damage. | Minimum Age: Enlightenment Maximum Age: Enlightenment |
Wall miners make powerful one-time attacks against walls, often collapsing them in one hit! | Minimum Age: Classical Maximum Age: Classical |
Veteran wall miners make powerful one-time attacks against walls, often collapsing them in one hit! | Minimum Age: Medieval Maximum Age: Medieval |
Sappers make powerful one-time attacks against walls, often collapsing them in one hit! | Minimum Age: Gunpowder Maximum Age: Gunpowder |
Veteran sappers make powerful one-time attacks against walls, often collapsing them in one hit! | Minimum Age: Enlightenment Maximum Age: Enlightenment |
Ballistas can destroy buildings from range, but are slow and vulnerable to enemy troops. | Minimum Age: Medieval Maximum Age: Medieval |
Bombards can destroy buildings from range, but are slow and vulnerable to enemy troops. | Minimum Age: Gunpowder Maximum Age: Gunpowder |
Cannons can destroy buildings from range, but are slow and vulnerable to enemy troops. | Minimum Age: Enlightenment Maximum Age: Enlightenment |
Supply carts provide vital healing to your army, but deal no damage and have a high army limit cost. | Minimum Age: Medieval Maximum Age: Medieval |
Supply wagons provide vital healing to your army, but deal no damage and have a high army limit cost. | Minimum Age: Gunpowder Maximum Age: Gunpowder |
Supply trains provide vital healing to your army, but deal no damage and have a high army limit cost. | Minimum Age: Enlightenment Maximum Age: Enlightenment |
Deploying a few cheap troops ahead of the rest of your army can clear out traps without putting your whole army at risk. | Minimum Age: Bronze Maximum Age: Classical |
Maintain your technological edge at the blacksmith by upgrading your troops, tactics, and generals! | Minimum Age: Bronze Maximum Age: N/A |
Towers are your basic defensive structure with good damage and great durability. | Minimum Age: Classical Maximum Age: N/A |
Ballista towers' powerful shots are excellent for dealing with tougher attackers like cataphracts. | Minimum Age: Classical Maximum Age: Classical |
Ballista towers' powerful shots are excellent for dealing with tougher attackers like knights. | Minimum Age: Medieval Maximum Age: Medieval |
Cannon towers' powerful shots are excellent for dealing with tougher attackers like lancers. | Minimum Age: Gunpowder Maximum Age: Gunpowder |
Cannon towers' powerful shots are excellent for dealing with tougher attackers like cuirassiers. | Minimum Age: Enlightenment Maximum Age: Enlightenment |
Ballista towers fire slowly, which makes them vulnerable to plentiful units like phalanxes. | Minimum Age: Classical Maximum Age: Classical |
Ballista towers fire slowly, which makes them vulnerable to plentiful units like pikemen. | Minimum Age: Medieval Maximum Age: Medieval |
Cannon towers fire slowly, which makes them vulnerable to plentiful units like halberdiers. | Minimum Age: Gunpowder Maximum Age: Gunpowder |
Cannon towers fire slowly, which makes them vulnerable to plentiful units like fusiliers. | Minimum Age: Enlightenment Maximum Age: Enlightenment |
Mortar towers deal area of effect damage, making them great at eliminating plentiful units like soldiers and archers. | Minimum Age: Gunpowder Maximum Age: Enlightenment |
Mortar towers have trouble dealing with powerful units like cavalry. | Minimum Age: Gunpowder Maximum Age: Enlightenment |
Garrisons produce soldiers on defense. Fighting for their homeland, these troops have a strong bonus against attacking soldiers." | Minimum Age: Bronze Maximum Age: N/A |
Advertisement
Loading Screen Tips
Advertisement