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“Causes high damage to attackers. Good against cavalry.”

Levels Edit

General InformationEdit

  • The Land Mine is a trap (Defensive Buildings) that can kill any enemy if they get in the triggered zone.
  • The Land Mine starts as the Spike Trap from level 1 to 6 and to the Land Mine at level 7 and above.
  • As the Spike Trap phase, when the enemy triggers the trap by walking into its zone, spikes would pop up, killing any enemy that is nearby.
  • Research Deception chapter 1 at the Library to increase Land Mine damage by 10%.

Defensive Strategies Edit

  • Put the Spike Trap where the enemy will most likely attack (weak points or spots in your defence such as an exposed Ballista/Cannon Tower that is not protected by Walls or other defensive buildings)
  • Put Spike Traps right behind Gates to catch Saboteurs/Commandos.

Statistics Edit

Age Number Available
Bronze Age 1
Iron Age
Classical Age2
Medieval Age3
Gunpowder Age 3 (*5)
Enlightenment Age
Industrial Age 4 (*6)
Global Age 5 (*7)
Atomic Age 6(*8)

*Research Engineering chapters 2 and 4 at the Library to increase Land Mine limit by 1 for each mentioned chapter.

Level Build Cost Gold icon Re-Arm Cost Gold icon Upgrade Time Clock Experience Gain Exp Damage Damage Age Unlocked
1 300 200 0s - 2,500 Bronze Age
2 8,000 700 2h 135 2,850 Iron Age
3 40,000 1,500 12h 355 3,450 Classical Age
4 80,000 2,400 1d 520 4,350 Medieval Age
5 250,000 3,300 2d 760 5,650 Gunpowder Age
6 400,000 10,500 3d 950 6,200 Enlightenment Age
7 750,000 10,450 5d 1,260 10,450 Industrial Age
8 1,500,000 12,020 7d 1,515 12,200

(*13,420)

Global Age
9 2,500,000 ??? 9d 1,740 16,000

(*17,600)

Atomic Age
10 3,000,000 ??? 10d 1,845 20,800

(*22,880)

*Research Deception chapter 1 at the Library to increase Land Mine damage by 10%.

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