“Each house supports two citizens - so the more houses you have, the more things you can do at one time.”
Levels[]
General Information[]
- The House provides Citizens as one of Resources to develop base. Each one supports 2 citizens
- It is one of the first Buildings unlocked in the game, along with Fruit Trees and the Town Center. The first two are built with a Pile of Sticks, however subsequent Houses must be bought with an amount of Gold.
- The size is 2x2.
- As you build one, the next one unlocked will grow more expensive. Most of the Ages, they are the most expensive building to build per age.
- The House from the Industrial Age can be bought early in Starter Pack I, which can be purchased for $9.99 USD.
- The House from the Atomic Age can be bought early in Starter Pack II, which can be purchased for $19.99 USD.
- The House from the Digital Age can be bought early in Starter Pack III, which can be purchased for $29.99 USD.
- Each House stores a small amount of Gold and Food (200 of each).
- Houses cannot be upgraded and they remain level 1 throughout the entire game.
- You can buy an Estate that supports 3 permanent citizens
- You can buy a Villa that temporarily supports 3 citizens; but it expires. It is not a permanent building.
Statistics[]
Size |
---|
2x2 |
Age | Number Available | Defenders Per Wave | Max. Defenders | First Wave Time | Additional Waves Time | Build Cost | HP |
---|---|---|---|---|---|---|---|
Dawn Age | 3 | 1 | 3 | Free,
Free, 50 |
350 | ||
Stone Age | 370 | ||||||
4 | 13,000 | 405 | |||||
Iron Age | 440 | ||||||
Classical Age | 5 | 410,000 | 735 | ||||
Medieval Age | 1,105 | ||||||
Gunpowder Age | 6 | 3,000,000 | 1,385 | ||||
2,025 | |||||||
Industrial Age | 7 | 6,000,000* | 2,190 | ||||
Global Age | 2,425 | ||||||
Atomic Age | 8 | 10,500,000** | 3,000 | ||||
Cold War Age | 3,900 | ||||||
Space Age | 4,900 | ||||||
Digital Age | 9 | 10,500,000***(?) | 6,100 | ||||
Information Age | 7,625 | ||||||
Drone Age | 2s | 13s | 9,750 | ||||
Automation Age | 10 | 30,000,000 | 12,500 |
*You can get this House early and without paying gold if you buy Starter Pack I
**You can get this House early and without paying gold if you buy Starter Pack II
***You can get this House early and without paying gold if you buy Starter Pack III
Defenders Statistics[]
Press [Expand] to see the full table. Command Post Level Defender Type (Default) Defender's Hitpoints Defender's DPS 1 Composite Bowman 2 Archer 3 Crossbowman 4 Arquebusier 5 Musketeer 6 Rifleman 7 Submachine Gun 8 Veteran SMG 9 Veteran Rifleman 10 Elite Rifleman 11 Honored Rifleman 12 Advanced Rifleman 13 Spearhead Rifleman
Press [Expand] to see the full table. Command Post Level Defender Type (Chinese) Defender's Hitpoints Defender's DPS 1 Chu Ko Nu 2 Elite Chu Ko Nu 3 Royal Chu Ko Nu 4 Fire Lance 5 Fire Dragon 6 Manchu Rifleman 7 Long March Infantry 8 People's Rifleman 9 People's Heavy Rifleman 10 People's Veteran Rifleman 11 People's Honored Rifleman 12 People's Advanced Rifleman 13 People's Spearhead Rifleman
Press [Expand] to see the full table. Command Post Level Defender Type (British) Defender's Hitpoints Defender's DPS 1 Longbowman 2 Elite Longbowman 3 King's Longbowman 4 Yeomanry 5 Royal Yeomanry 6 Black Watch 7 King's Royal Rifleman 8 Green Jacket Rifleman 9 RGJ Rifleman 10 Elite RGJ Rifleman 11 Honored RGJ Rifleman 12 Advanced RGJ Rifleman 13 Spearhead RGJ Rifleman
Press [Expand] to see the full table. Command Post Level Defender Type (Koreans) Defender's Hitpoints Defender's DPS 1 Hwarang 2 Elite Hwarang 3 Royal Hwarang 4 Singijeon 5 Heavy Singijeon 6 Righteous Rifleman 7 Liberation Infantry 8 Republic Rifleman 9 Heavy Republic Rifleman 10 Veteran Republic Rifleman 11 Honored Republic Rifleman 12 Advanced Republic Rifleman 13 Spearhead Republic Rifleman
* In previous versions, House defender was determined by highest Garrison level; but lately it's been Command Post level.
Boosts (House)[]
Council Committees[]
- Novel's Academy
- Defender Spawn Time
Council Councilors[]
- Leonidas
- Defender Spawn Time
- Tran Hung Dao
- Defender Spawn Time
- Florence Nightingale
- Defender Spawn Time
Library Technology[]
University[]
- Harriet Tubman
- Conductor: Riflemen will spawn from all Houses on defense. Level is the same as Command Post. First wave is approx. 2' then following waves is approx 12'. As other spawning buildings, the Transports do not cause houses to spawn defenders. However, unlike other buildings, the Blitzkrieg does not prevent houses to spawn.
Wonders[]
VIP Bonuses[]
- Food Storage Size
- Level 3 : 3%
- Level 5 : 6%
- Level 6 : 10%
- Level 8 : 15%
- Level 13 : 20%
- Level 15 : 25%
- Gold Storage Size
- Level 3 : 3%
- Level 5 : 6%
- Level 6 : 10%
- Level 8 : 15%
- Level 13 : 20%
- Level 15 : 25%
- Building Upgrade Resource Cost
- Level 9 : 5%
- Level 12 : 10%
- Level 15 : 15%
Parliament Laws[]
- Base Financing: Economic
- Reduce cost of Economic building upgrades by 1,000 ~ 85,000 Food/Gold (to a minimum of Free)
Boosts (Defender)[]
Council Committees[]
- House of Dao
- Defender Movement Speed
Council Councilors[]
- Leonidas
- Defender HP
- Defender Damage
- Red Cloud
- Defender HP
- Defender Damage
- Njinga Mbandi
- Defender HP
Library Technology[]
- Reinforcements
- Ch. 2 = Increases defender attack by 10%.
- Ch. 4 = +10% Defender health.
- Ch. 5 = +10% Defender attack.
- Partisans
- Ch. 2 = Increases defender health by 20%
- Ch. 4 = Increases defender attack by 10%
University[]
Wonders[]
- Acropolis
- Defender Health : 15%
- The Heritage at the Library Chapter 1 increases the hitpoint bonus from +15% to +16%.
- The Versailles wonder confers these bonuses to the Heavy Infantry:
- Hitpoint boost to both your attacking and defending troops: 10%
- The Heritage at the Library Chapter 1 increases the hitpoint bonus from +10% to +11%.
VIP Bonuses[]
Parliament Laws[]
- ?
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