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Revision as of 15:13, 24 September 2017
Heavy Infantry, also known as Assault Infantry is the first type of troop to use for the player in DomiNations. They're excellent against buildings and cavalry but are weak against other infantry and catapults. They're unlocked in the Dawn Age.
General Information
The standard Heavy Infantry's default A.I. or purpose is to destroy the closest building (excluding walls). They're excellent at taking down cavalry and are able to destroy buildings quickly. However, their disadvantages are that they have low health meaning that they can be killed very quickly. They're also weak against catapults and mortars and against other infantry created by the garrisons.
The German and Japanese unique Heavy Infantry unit have 20% more damage than standard Heavy Infantry troops. The Roman Heavy Infantry unit has 25% more health than standard Heavy Infantry troops.
Heavy Infantry takes up 1 space in the barracks. They are trained in 35 seconds (28 if you are playing as the French). They are melee until they're upgraded to the Enlightenment Age version of the unit. They have the range of 1.5.
Statistics
Default Units
Press [Expand] to see the full table. Name Age HP DPS DPS vs. Infantry Attack Radius Cost Upgrade Cost Upgrade Time Experience Gain Spearman Dawn Age 220 25 6 .75 25 - - - Warrior Stone Age 235 35 8 .75 30 800 15 minutes 45 Soldier Bronze Age 240 40 10 .75 50 4,000 2 hours 135 Hoplite Iron Age 250 50 12 .75 60 40,000 4 hours 195 Phalanx Classical Age 338 75 18 .75 110 175,000 12 hours 355 Pikeman Medieval Age 351 135 33 .75 170 500,000 1 day 520 Halberdier Gunpowder Age 364 192 48 .75 260 2,200,000 2 days 760 Fusilier Enlightenment Age 390 200 50 1.5 370 4,000.000 4 days 1,115 Shock Infantry Industrial Age 520 238 60 1.5 460 6,000,000 8 days 1,630 Assault Infantry Global Age 600 262 66 1.5 540 7,500,000 10 days 1,845 Elite Infantry Atomic Age 750 310 93 1.5 620 8,750,000 12 days 2,040
Unique Units (Stats before Research Upgrades)
- Approximately +20% Damage
Press [Expand] to see the full table. Name Age HP DPS DPS vs. Infantry Attack Radius Cost Upgrade Cost Upgrade Time Experience Gain Bushi Iron Age 250 60 15 .75 60 40,000 4 hours 195 Samurai Classical Age 338 149 37 .75 110 175,000 12 hours 355 Heavy Samurai Medieval Age 351 178 44 .75 170 600,000 1 day 520 Nodachi Samurai Gunpowder Age 364 253 63 .75 260 2,200,000 2 days 760 Ashigaru Enlightenment Age 390 264 66 1.5 370 4,000,000 4 days 1,115 Shizoku Industrial Age 416 252 63 1.5 460 6,000,000 1 week 1,630 Kazoku Global Age 497 282 71 1.5 540 7,000,000 1 week & 3 days 1,845 JSDF Soldier Atomic Age 750 348 87 1.5 620 8,750,000 1 week & 5 days 2,040
- Approximately +25% Health
Press [Expand] to see the full table. Name Age HP DPS DPS vs. Infantry Attack Radius Cost Upgrade Cost Upgrade Time Experience Gain Legion Iron 315 50 12 .75 60 40,000 4h 195 Heavy Legion Classical 423 82 20 .75 110 175,000 12h 355 Caesar's Legion Medieval 439 124 31 .75 170 500,000 1d 520 Praetorian Guard Gunpowder 455 211 52 .75 260 1,600,000 2d 760 Praetorian Fusilier Enlightenment 488 220 55 1.5 370 3,000,000 4d 1,115 Alpini Industrial 650 238 60 1.5 460 6,000,000 1w 1,630 Royal Alpini Global 750 262 66 1.5 540 7,000,000 1w3d 1,845 Friuli Infantry Atomic 940 290 73 1.5 620 8,750,000 1w5d 2,040
- Approximately +20% Damage
Press [Expand] to see the full table. Name Age HP DPS DPS vs. Infantry Attack Radius Cost Upgrade Cost Upgrade Time Experience Gain Vandal Iron 250 60 15 .75 60 40,000 4h 195 Heavy Vandal Classical 338 149 37 .75 110 175,000 12h 355 Landsknecht Medieval 351 178 44 .75 170 500,000 1d 520 Heavy Landsknecht Gunpowder 364 253 63 .75 260 1,600,000 2d 760 Junker Enlightenment 390 240 60 1.5 370 3,000,000 4d 1,115 Wehrmacht Industrial 416 252 63 1.5 460 6,000,000 1w 1,630 Volksgrenadier Global 497 282 71 1.5 540 7,000,000 1w3d 1,845 Bundeswehr Atomic 750 348 87 1.5 620 8,750,000 1w5d 2,040
Attacking Strategies
- If used in large groups; Heavy Infantry can be devastating and can destroy a base easily; if not in heavy fire.
- Mortars and Catapults are devastating against Heavy Infantry and can kill a group of them in a few hits if in the range of the impact. Spread your Heavy Infantry around so the mortar would have to hit each Heavy Infantry to kill it and that its impact would not affect other Heavy Infantry as well or deploy a few Heavy Cavalry to destroy it.
- Use Ranged Infantry to support Heavy Infantry.
- Heavy Infantry can be used as a distraction for many defenses and can help protect Ranged Infantry such as riflemen from heavy fire from defenses.
Defensive Strategies
- The garrison can train up Heavy Infantry to help defend the village from attackers. Put the garrison defended and inside walls. That way, the garrison can train Heavy Infantry without getting attacked for a short amount of time. It is suggested that a garrison should be close to the Acropolis since training Heavy Infantry would be quicker than usual.
- The ambush trap deploys Heavy Infantry when triggered by enemy troops are too close to it. It is suggested to put in areas where enemies may deploy in heavy cavalry.
Trivia
Soldiers on foot, called infantry, typically made up the bulk of most armies throughout history. Infantry has always been required to capture and occupy territory.
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