“Produces soldiers when the town is under attack. Good against attacking soldiers. Upgrades will also affect level of Town Center defenders.”
Levels[]
General Information[]
- Garrisons are defensive buildings that will spawn Heavy Infantry once enemy troops go into its range.
Defensive Strategies[]
- It is a good idea to protect Garrisons behind Walls so that they cannot be easily destroyed by enemy forces.
- Do not entrap a Garrison with just Walls or Heavy Infantry spawned by the building won't be able to attack enemies. Put in a Gate to let them out.
- Garrisons spawn faster if they are within the radius of the Acropolis.
Statistics[]
Building Quantity Statistics[]
Size
|
3x3
|
Range
|
12?
|
Building Statistics[]
Level
|
Build Cost
|
Citizens Needed
|
Upgrade Time
|
XP Reward
|
Defenders Per Wave
|
Max. Defenders
|
First Wave Time
|
Additional Waves Time
|
HP
|
Age Unlocked
|
1 |
1,200 |
4 |
1h |
195 |
4 |
6 |
10s |
28s |
1,820 |
Bronze Age
|
2 |
20,000 |
4h |
420 |
27s |
1,885 |
Iron Age
|
3 |
40,000 |
8h |
610 |
7 |
1,950
|
4 |
80,000 |
1d |
1,115 |
26s |
2,240 |
Classical Age
|
5 |
540,000 |
2d |
1,630 |
8 |
3,150 |
Medieval Age
|
6 |
900,000 |
3d |
2,040 |
25s |
4,445 |
Gunpowder Age
|
7 |
3,500,000 |
4d |
2,385 |
9 |
6,775 |
Enlightenment Age
|
8 |
5,250,000 |
8d |
3,245 |
7,375 |
Industrial Age
|
9 |
7,500,000 |
10d |
3,950 |
8,115 |
Global Age
|
10 |
9,250,000 |
6 |
12d |
5,455 |
10,550 |
Atomic Age
|
11 |
13,600,000 |
13d |
5,700 |
13,715 |
Cold War Age
|
12 |
14,000,000 |
14d |
5,900 |
17,215 |
Space Age
|
13 |
16,000,000 |
15d 12h |
5,950 |
20,800 |
Digital Age
|
14 |
18,000,000 |
16d |
6,100 |
23,920 |
Information Age
|
15
|
20,000,000
|
17d 12h
|
6,200
|
27,000
|
Drone Age
|
16
|
22,000,000
|
19d
|
6,350
|
31,075
|
Automation Age
|
Defenders Statistics[]
Combat Rebalance Stage Three made Base Hitpoints and Base DPS of Defending Troops differ from Army Troops.
Boosts (Garrison)[]
- Fortification
- Ch. 1 = Increases Garrison health by 20%.
- Ch. 3 = Increases Garrison limit by 1.
- Ch. 5 = -50% Garrison first wave spawn time.
- Sally Forth
- Ch. 1 = Spawn +1 Troops from Garrison (Max. Defenders)
- Ch. 3 = Spawn +2 Troops from Garrison (Max. Defenders)
- Ch. 5 = Spawn +3 Troops from Garrison (Max. Defenders)
- Fortify
- Ch. 1 = +5% Garrison Health
- Catherine the Great
- Level 2 Garrison Hitpoints: Increase 3% Garrison hitpoints per each skill level researched.
- Level 3 Garrison Upgrade Cost: Reduce 1% Garrison upgrade cost per each skill level researched.
VIP Bonuses[]
- Building Upgrade Resource Cost
- Level 9 : 5%
- Level 12 : 10%
- Level 15 : 15%
- Base Financing: Defense
- Reduce cost of Defense building upgrades by 3,000 ~ 85,000 Food/Gold (to a minimum of Free)
Boosts (Defender)[]
- Fortification
- Ch. 2 = Increases Garrison defender attack by 10%.
- Ch. 4 = Increases Garrison defender health by 10%.
- Reinforcements
- Ch. 2 = Increases defender attack by 10%.
- Ch. 4 = +10% Defender health.
- Ch. 5 = +10% Defender attack.
- Partisans
- Ch. 2 = Increases defender health by 20%
- Ch. 4 = Increases defender attack by 10%
- Catherine the Great
- Level 2 Garrison Defender Damage: Increase 3% Garrison defender damage per each skill level researched.
- Level 2 Garrison Defender Hitpoints: Increase 3% Garrison defender hitpoints per each skill level researched.
- Acropolis
- Defender Health : 15%
- The Heritage at the Library Chapter 1 increases the hitpoint bonus from +15% to +16%.
- The Versailles wonder confers these bonuses to the Heavy Infantry:
- Hitpoint boost to both your attacking and defending troops: 10%
- The Heritage at the Library Chapter 1 increases the hitpoint bonus from +10% to +11%.
VIP Bonuses[]
Trivia[]
- The type of defenders stationed at the Houses, Town Center and Colosseum is the same as that of the highest level Garrison.