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FortLevel7

“Powerful on the defense, a Castle also allows you to appoint a powerful General to lead your army!”

Levels Edit

General InformationEdit

  • The Fort (Castle) acts like a Tower when your town is under attack. Additionally, you can recruit a General who will act as a defender.
  • Upgrading the Castle increases its hitpoints and damage, as well as unlocks additional Generals and/or allows you to upgrade your Generals further.
  • When you deactivate a General, the cost is not refunded if you trained a second General with oil.
  • The Fort starts out as the Castle from level 1 to level 3 and finally becomes the Fort at level 4.
  • After the 5.8 balance update, the defending Generals will spawn with 70% hitpoints if the Fort (Castle) is destroyed before they go out to defend,

StatisticsEdit

Building StatisticsEdit

Level Build Cost Citizens Needed Citizen Upgrade Time Clock XP Gain Exp Unlocks General Max

General

Level

Age Unlocked
1 850,000 Food4 2d ? Alexander, Cleopatra, Joan of Arc5 Medieval Age
2 2,000,000 Food 4d 2,385 Nobunaga10 Gunpowder Age
3 5,500,000 Food 5d 2,700 Napoleon20 Enlightenment Age
4110,000 Oil icon9d3,725 MacArthur30 Industrial Age
5190,000 Oil icon811d 6,090 Churchill 40 Global Age
6240,000 Oil icon12d6,390None50Atomic Age
7260,000 Oil icon13d6,675None60Cold War Age
Level Hitpoints Health icon Damage Per Second Damage Range Range
110,4403387
214,040468
322,000520
424,500572
526,950624
635,050813
745,5651,057

Defenders StatisticsEdit

Defender Type The active general(s), if any.

3 Ranged Infantry Defenders or 2 Machine Gun Infantry Defenders

First Wave Time 3s.
Number of Generals Available 1(+1 if Leadership Chapter 3, +1 if Command Chapter 4 is researched).

After Leadership Technology Chapter 2 and Command Technology Chapter 2 completed, Fort/Castle will spawned 2 Machine Gun Infantries as Defenders with every General spawned. The type of Machine Gun Infantries spawned depend on each Generals Level they spawned with. The Machine Gun Infantries are capable to shoot over Walls.

Generals Level Machine Gun Infantry Defenders Machine Gun Infantry's Hitpoints Health icon Machine Gun Infantry's Damage Per Second Damage
1 - 10Gatling Gun1,33977
11 - 20Heavy Gatling Gun1,42687
21 - 30Machine Gun1,750100
31 - 40Heavy Machine Gun2,012110
41 - 50Veteran Machine Gun2,620143
51 - 60Elite Machine Gun3,406187

Combat Rebalance Stage Three made Base Hitpoints and Base DPS of Defending Troops differ from Army Troops.

BoostsEdit

The Leadership Technology at the Library confers these bonuses to the Fort/Castle:

  • Chapter 2: Gives Generals a defender retinue on defense.

The Command Technology at the Library confers these bonuses to the Fort/Castle:

  • Chapter 2: Upgrades Generals retinue defenders to Machine Gun Infantry Defenders.

The Citadels Technology at the Library confers these bonuses to the Fort/Castle:

  • Chapter 3: +20% Fort/Castle hitpoints

The research of Leader King Sejong in the University confers the following bonuses to the Castle/Fort:

  • Level 4 Fort Hitpoints: Increase 3% hitpoints per each skill level researched (10 Levels).

The research of Leader Hannibal Barca in the University confers the following bonuses to the Castle/Fort:

  • Level 3 Fort Reduce Citizens: -1 number of citizens required to upgrade this building. (1 Level)

The Terra Cotta Army wonder confers these bonuses to the Fort/Castle:

  • Increases the hitpoints of the Castle by 20% as long as it is nearby.
  • The Heritage at the Library Chapter 1 increases the hitpoint bonus from +20% to +22%.

Trivia Edit

  • The Castle is the only new building unlocked in the Medieval Age.