“Each building you connect to your Town Center generates extra gold, increases your road gold capacity, and increases town center hitpoints!”
General Information[]
Roads are indestructible structures that connect other structure / Buildings. They provide economic income and defensive bonus to other Buildings.
- Economic Bonus:
- Roads generate Gold. Each building that is joined to the Town Center by Roads gives 10% extra Gold, the Building Bonus.
- Gold is stored in Roads until collected. The maximum that can be stored depends on the storage capacity of the Roads. When the Gold reaches a certain threshold of the capacity, a tax collector will appear on the Road with a Gold icon above his head.
- Upgrading your Roads will increase both the Gold produced and the storage capacity.
- During an attack, the Gold generated by the Roads is stored in the Town Center.
- Caravans move along Roads and will drop any Gold on the Roads they have collected when an attack starts. Roads placement of your base will affect how hard it is for others to steal your gold.
- Defensive Bonus:
- Roads also provide a health bonus to the Town Center depending on the amount of buildings connected to the Road.
- Selecting a Road will highlight buildings connected to the Town Center by Roads in a green glow.
- You can place a Gate on a Road to connect Walls or Bastions on either side. That way, you can connect buildings outside the Walls / Bastions, with the inside, without leaving hole between the Walls.
- You can place traps on Roads just like placing it in the empty land. They are the only Structure that are capable of doing it.
- Once finished researching Radar at the Library, certain defensive buildings, that are connected to Town Center or City Center, will have 15% attack bonus. The Buildings are:
- Towers after 1st Chapter
- Catapult / Mortar after 2nd Chapter
- Ballista / Cannon Tower / Anti-Tank Gun after 3rd Chapter
- Machine Gun (Building) after 4th Chapter
- Air Defense after 5th Chapter
Roads generate gold over time. When there is enough gold to collect, a Toll Collector will appear.
Calculating Road Income[]
Road income is calculated as (number of roads) x (base income per road) x (100% + building bonus), and is then rounded down to the closest multiple of 40. Note that this counts the number of Roads, not the number of Roads connected to the Town Center. Connecting Roads to the Town Center is only required for the building bonus.
Levels[]
Statistics[]
Size |
---|
1x1 |
Age | Number available |
---|---|
Bronze Age | 30 |
Iron Age | 40 |
Classical Age | 50 + 10 |
Medieval Age | 60 + 10 |
Gunpowder Age | 70 + 10 |
Enlightenment Age | 80 + 10 |
Industrial Age | 90 + 10 |
Global Age | 100 + 10 |
Atomic Age | 110 + 10 |
Cold War Age | 110 + 10 |
Space Age | 120 + 10 |
Digital Age | |
Information Age | |
Drone Age | |
Automation Age |
Level | Age Unlocked | Cost | Upgrade Time | XP Reward* | Citizens | Base Income per Road | Base Storage per Road | Bonus Health per Building |
---|---|---|---|---|---|---|---|---|
1 | Bronze Age | 10 | - | N/A | 2 | 6 | 30 | 40 |
2 | Iron Age | 3,000 | 30m | 65 | 7 | 45 | 50 | |
3 | Classical Age | 80,000 | 12h | 355 | 8 | 90 | 70 | |
4 | Medieval Age | 320,000 | 20h | 470 | 10 | 180 | 80 | |
5 | Gunpowder Age | 640,000 | 2d | 760 | 12 | 270 | 90 | |
6 | Enlightenment Age | 1,600,000 | 4d | 1,115 | 14 | 396 | 100 | |
7 | Industrial Age | 2,500,000 | 5d | 1,260 | 16 | 495 | 120 | |
8 | Global Age | 4,000,000 | 6d | 27 | 4 | 18 | 540 | 140 |
9 | Atomic Age | 6,400,000 | 7d | 28 | 20 | 630 | 160 | |
10 | Cold War Age | 9,400,000 | 8d | 29 | 22 | 690 | 180 | |
11 | Space Age | 14,500,000 | 9d | 30 | 24 | 770 | 200 | |
12 | Digital Age | 15,500,000 | 10d 12h | 26 | 830? | 220 | ||
13 | Information Age | 17,500,000 | 11d | 50 | 28 | 960 | 240 | |
14 | Drone Age | 20,000,000 | 30 | 1,080 | 260 | |||
15 | Automation Age | 21,000,000 | 12d | 50 | 32 | 1,215 | 280 |
Note: Road XP Reward is per road segment e.g., a level 7 road upgrade with 100 road segments adds 126,000 XP.
Boosts[]
Alliance Perk[]
- Trade Agreements: Road income and storage increased by 20%.
Council Committees[]
- ?
Council Councilors[]
- ?
Library Technology[]
- Roadways
- Ch. 1 = Increases Road limit by 5.
- Ch. 2 = Increases Road income by 10%.
- Ch. 3 = Increases Road limit by 5.
- Ch. 4 = Increases Road health bonus to Town Center by 20%.
- Ch. 5 = Increases Road income by 10%.
- Radar
- Ch. 1 = Towers connected to the City Center by roads have +15% attack
- Ch. 2 = Mortar connected to the City Center by roads have +15% attack
- Ch. 3 = Machine Gun (Building) connected to the City Center by roads have +15% attack
- Ch. 4 = Anti-Tank Gun connected to the City Center by roads have +15% attack
- Ch. 5 = Air Defense connected to the City Center by roads have +15% attack
University[]
- Mansa Musa
- Road Gold Income: +5% gold income gained from Roads (5 levels)
- Harriet Tubman
- Increase Income Per Road: Increases the amount of Gold that each road generates by 1 (5 levels).
- Increased Road health bonus for Town Center: Increases the health bonus your Roads grant your Town Center by 2% (5 levels).
Wonders[]
- Stonehenge wonder increases your Road network bonus by 100%.
- The Heritage at the Library Chapter 2 increases the production bounus from +100% to +110%.
- Lotus Temple
- +30% Road bonus
- The Heritage at the Library Chapter 2 increases the road bounus from +30% to +33%
VIP Bonuses[]
- Building Upgrade Resource Cost
- Level 9 : 5%
- Level 12 : 10%
- Level 15 : 15%
Parliament Laws[]
- Base Financing: Economic
- Reduce cost of Economic building upgrades by 1,000 ~ 85,000 Food/Gold (to a minimum of Free)
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