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“The center of your civilization, it is here that your people will advance through the ages of history.”

“The Town Center also grants enemies a victory star in battle if it falls, and stores a small amount of food and gold (600 each).”

Levels Edit

DescriptionEdit

  • The Town Center, which later becomes the City Center is the player's 'main building' of the game. It stores a few resources and it's the only way to advance Ages.
  • Invading enemies will gain one star and win if the City Center is destroyed. The City Center has certain defensive capabilities if the Chinese or Japanese are chosen.
    • Note that if you have the Forbidden City wonder constructed, invading enemies will not gain a star from destroying the City Center unless the Forbidden City is destroyed as well.
  • The City Center starts out as the Town Center from the Dawn Age to the Enlightenment Age and becomes the City Center at the Industrial Age.
  • A loading screen tip: "...the level of Town Center defenders is based off your highest level Garrison."
  • Japanese Town/City Center can shoot invading enemies.

Defensive Strategies Edit

The Town Center is one of the most important buildings in the game due to providing different functions. A destroyed Town Center can equal one star and if destroyed in less than a minute; will give another star. The Town Center's function varies in these types of bases below.

Medal-Pushing Edit

A Medal-Pushing base's goal is to focus on winning defenses to get more medals to push to a higher league. In a Medal-Pushing base, the Town Center must be in in the center of the base to prevent its destruction. Markets, Oil Refineries, and Mills are suggested to be outside the base since resources aren't the highest priority.

Hybrid Edit

A hybrid base's goal is to win defenses while defending both the Town Center and the resources. In a hybrid base, the Town Center must be in in the center of the base to prevent its destruction. The resources are also necessary so Markets, Oil Refineries, and Mills are required to be inside the base. These bases are half as efficient as a Medal-Pushing Base and a Farming Base due to the fact that the base must defend two things at once in order to be successful.

Farming Edit

A farming base's only priority is to defend your resources. In a farming base, the Town Center must be outside of the base to make opponents focus on it for medals and not your resources. However, the Town Center must still connect to a Road if the Road is to keep making Gold. Markets, Oil Refineries, and Mills should be inside the base since a farming base's priority is to defend them. Farming bases are sometimes used as medal-pushing bases because a 2-star loss for losing the Town Center doesn't cost a lot of medals.

StatisticsEdit

Boost Statistics Edit

Level Statistics Edit

Age Build Cost Gold icon Citizens

Needed Citizen

Build Time Clock XP Gain Exp HP Health icon Food Storage Food Gold Storage Gold icon
Dawn Age 100 4 6s 2 1,000 600 600
Stone Age 300 9s 10 1,200
Bronze Age 3,500 2h 385 1,900
Iron Age 16,000 14h ? 2,600
Classical Age 100,000 2d 1,630 4,000
Medieval Age 500,000 4d 2,385 5,000
Gunpowder Age 1,300,000 5d 2,700 9,300
Enlightenment Age 3,200,000 7d 3,245 13,300
Industrial Age 4,500,000 10d 3,840 16,000
Global Age 7,000,000 10 12d 7,225 17,600
Atomic Age 9,000,000 12 13d 7,550 21,120
Cold War Age 13,000,000 12 14d 8,690

Maximum Number of Defensive BuildingsEdit

Age Ambush Trap Anti-Tank Gun Caltrops Catapult / Mortar Garrison Gate Redoubt / Machine Gun Landmines / Spike Trap Stable / Tank Depot Tower Wall
Dawn Age - - - - - - - - - 1 -
Stone Age 2
Bronze Age 1 6 1 50
Iron Age 1 1 2 3 65
Classical Age 1 1 1 (2[1]) 3 2 1 3 (4[2]) 80
Medieval Age 2 2 2 2 (3[1]) 3 (4) 3 2 90
Gunpowder Age 3 2 (3) 8 2 3 4 (5[2]) 100
Enlightenment Age 4 3 2 (3) 4 (5) 3 110
Industrial Age 5 4 3 (4) 3 (4) 5 4 5 (6) 120
Global Age 6 5 4 (5) 4 10 4 5 7 130
Atomic Age 9 6 8 4 5 12 5 8 4 8 140
  1. 1.0 1.1 An extra Catapult can be built by researching Chapter 3 of the Machinery Technology
  2. 2.0 2.1 An extra Tower can be built by researching Chapter 1 of the Watch Towers Technology

Maximum Number of Economy BuildingsEdit

Click button on the right to expand
Age Caravan Farm Fruit Tree House Library Market Mill Road Storehouse Temple Vault
Dawn Age - - 3 3 (4) - 1 1 - - -
Stone Age - - 4 3 (4) - 1 1 - - -
Bronze Age 2 2 4 4 (5) - 2 2 30 - -
Iron Age 4 4 4 4 (5) - 2 2 40 1 1 -
Classical Age 5 5 4 (6) 5 (6) 1 2 2 50 (60) 1 1 -
Medieval Age 6 (8) 6 (8) 4 (6) 5 (6) 1 2 2 60 (70) 1 1 -
Gunpowder Age 6 (8) 6 (8) 4 (6) 6 (7) 1 3 3 70 (80) 1 11
Enlightenment Age 6 (8) 6 (8) 4 (6) 6 (7) 1 3 3 80 (90) 1 11
Industrial Age 6 (8) 6 (8) 4 (6) 7 (7) 1 3 3 90 (100) 1 11
Global Age 6 (8) 6(8) 4 (6) 7 1 3 3 100 (110) 1 1 1
Atomic Age 6 (8) 6 (8) 4 (8) 8 1 4 4 110 (120) 1 1 1

Maximum Number of Army BuildingsEdit

Click button on the right to expand
Age Barracks Blacksmith Castle Mercenary Camp War Academy
Dawn Age 1 - - - -
Stone Age 1 1 - - -
Bronze Age 2 1 - 1 -
Iron Age 2 1 - 1 -
Classical Age 3 1 - 11
Medieval Age 3 1 1 11
Gunpowder Age 3 1 1 11
Enlightenment Age 3 1 1 11
Industrial Age 3 1 1 11
Global Age 3 1 1 1 1
Atomic Age 3 1 1 1 1

Edit

Trivia Edit

  • It's reasonable that the the name 'Town Center' came from the building of the same name from the RTS game Age of Empires. Before, Big Huge Games collaborated with Ensemble Studios (creator of Age of Empires) to help create the expansion pack Age of Empires III: Asian Dynasties.

See also Edit


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