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Caravan

“Caravans travel the world and bring back gold. More caravans, more gold!”

Levels Edit

General InformationEdit

  • The Caravan is unlocked in the Bronze Age and generates Gold that the player can collect. It is the same as the Farm except that the Caravan generates Gold, instead of Food.
  • The Caravan travels around on the Roads in the game.
  • When a town is under attack, the Caravans will drop their Gold onto random spots of the Road.
  • The Gold collected and the Gold capacity is increased when you upgrade the Caravan.

Visual Differences Edit

  • A newly purchased Caravan has a camel ridden by a man with a shave, and behind the man are a few pots, likely filled with the gold the Caravan has collected.
  • When upgraded, the Caravan has the man have a blue tunic, and there are more pots behind him, and there is a sac on the side of the camel.
  • Level 3 Caravans have even more pots, and the man gets a orange tunic. There are also two sticks at the back of the pots, with one shorter than the other. There is also a red carpet with black trim on the camel's back, though this is only easily visible when the Caravan is being upgraded. More objects are added to the side of the camel.
  • Level 4 Caravans replace the pots with spherical objects, and the man gets a bright blue tunic. The sticks are replaced by tubes. Also, the objects on the side of the camel are removed, revealing the carpet.
  • Level 5 Caravans gain a red stripe down the camel's head, the man gets a light gray hat. The spheres are replaced by a single gold box.
  • Level 6 Caravans gain a gray cover, supported by a pair of poles. The gold box is replaced by a brown one. There is also a light brown sac on the side of the camel.
  • Level 7 Caravans replace the gray cover with a yellow one, and a blue strip replaces the red one, and the box is replaced by a basket filled with gray objects. The carpet is replaced by a blue one. The sac becomes darker.
  • Level 8 Caravans have their cover get a red trim, and the carpet is trimmed with yellow and red, and the strip of cloth becomes yellow on the half closet to the man. The reins gain three small tubes, that are red on the top quarter, and orange on the rest. Even more objects are added.

StatisticsEdit

Press [Expand] to see the full table.
Age Number Available
Dawn Age -
Stone Age
Bronze Age 2
Iron Age4
Classical Age5
Medieval Age 6 (8)
Gunpowder Age
Enlightenment Age
Industrial Age
Global Age
Level Build Cost Food Upgrade Time Clock Citizens Required Citizen Experience Gain Exp Production per hour (*SH + C) Gold icon Storage Capacity Gold icon HP Health icon Age Unlocked Payback in days (cost/extra production) Payback

+ Lost days of

production[1]

1 500 1m 2 15 154

(200)

800 500 Bronze Age 0.2

(0.2)

.20
2 800 15m 65 308

(400)

1,600 600 0.3

(0.3)

.31
3 1,600 1h 135 490

(637)

2,600 660 0.5

(0.5)

.57
4 3,200 2h 195 672

(873)

5,000 720 Iron Age 1.0

(0.9)

1.22
510,000 8h 420 854

(1,110)

10,000 780 3.2

(2.7)

4.43
6 30,000 12h 520 1,036

(1,346)

15,000 810 Classical Age 9.6

(8.0)

11.95
7 70,000 16h 610 1,218

(1,583)

25,000 830 22.4

(18.7)

26.19
8 120,000 20h 690 1,428 (1,856) 35,000 870 Medieval Age 33.3

(27.8)

38.13
9 180,000 1d 760 1,638 (2,129) 50,000 1,080 50.0

(41.7)

56.80
10 240,000 2d 1,115 1,918 (2,493) 65,000 1,130 Gunpowder Age 50.0

(41.7)

61.70
11 400,000 3d 1,395 2,198 (2,857) 80,000 1,180 83.3

(69.4)

103.85
12 700,000 4d 1,630 2,478 (3,221) 110,000 1,230 Enlightenment Age 145.8

(121.5)

177.20
13 1,000,000 5d 1,845 2,758 (3,585) 140,000 1,280 Industrial Age 208.3

(173.6)

252.55
14 1,400,000 6d 2,040 3,038 (3,949) 170,000 1,320 291.7

(243.1)

350.80
15 1,800,000 7d 4 3,245 3,318 (4,313) 200,000 1,910 Global Age ? ?
16 2,200,000 8d 3,495

3,668 (4,768)

230,000 1,970 ? ?
17 2,800,000 9d 3,725 4,200 (5,460) 260,000 ? Atomic Age ? ?
18 3,400,000 10d 3,950 4,900 (6,370) 310,000 2,850 ? ?

*SH = Stonehenge (Bonus +20%)

*C = Commerce (Bonus +10%)

 Boosts Edit

  • Study Commerce in the Library available at level 2:
    • Ch. 1 = +1 Caravan limit.
    • Ch. 2 = +5% Caravan income.
    • Ch. 3 = +1 Caravan limit.
      • (Ch. 4 is +10% Market health).
    • Ch. 5 = +5% Caravan income.
  • Emperor Moctezuma at the University confers these bonuses to the Caravan:
    • Caravan Production : +10% Caravan income (5 levels)

ReferencesEdit

  1. From Level 13 to Level 14 It takes 6 days In 6 days you produce 1970X24X6=283,680 Then: (283,680/200)/24 = 59.1 extra days. This puts the Payback time from 291.7 to 350.8

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