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Bunker Level 5

“Produces heavy tanks on defense.”

Levels Edit

General InformationEdit

  • Bunkers are defensive buildings that will spawn Heavy Tanks when enemy troops go into its range.
  • The Bunker is a unique defensive building since it requires resources in order to function. So when the Heavy Tanks spawned by the Bunker get destroyed or betrayed, it requires Oil to replace them. Bunkers can hold up to 5 Heavy Tanks.
  • Bunkers spawn faster if they are within the radius of the Acropolis.
  • Bunkers are available in the Industrial Age.
  • Like troop-training defensive buildings, Bunkers can detect Destroyers.
  • The first wave of Heavy Tanks produced by the Bunker take 10 seconds. The waves after that take one minute.

Attacking Strategies Edit

  • Bunkers have low hitpoints so using Demolition and Barrage to take them out are very effective.
  • Best way of dealing with spawned Heavy Tanks is using Fighters on them. Betrayal works great too
  • Decoys doesn't work well on Bunkers as any spawn Heavy Tank can destroy it and quickly add up to your burden of dealing with defenders.
  • On scouting a base, if the Bunker is dark inside and have no smoke coming out of the chimney then it means it has run out of oil and as such would not produce any Heavy Tank when under attack.

NOTE: Bunkers in war bases doesn't run out of oil. If its dark inside then its probably under upgrade in the main base Edit

Defensive Strategies Edit

  • Many attackers preferred to use Fighters on spawned Heavy Tanks so is advisable to have Bunkers near an Air Defense.
  • Is best to avoid burying Bunkers in deep wall mazes since Heavy Tanks move very slow.
  • Placing them near wonders such as Acropolis and Angkor Wat makes the Bunker spawn faster and heal the spawned Heavy Tanks respectively.
  • Always refill the oil require for the Bunker to stay active after each attack on your base.

Statistics Edit

Building Quantity StatisticsEdit

Age Number Available
Industrial Age 1 (2[1])
Global Age
Atomic Age
Cold War Age
  1. The Nationalism Technology Chapter 3 at the Library increases Bunker Limit by 1.

Building StatisticsEdit

Level Build Cost Oil icon HP Health icon Upgrade Time Clock Citizens Needed Citizen XP Gain Exp Defender Type Refill Cost[1] Oil icon Defenders Per Wave Max Defenders TroopSpace Age Unlocked
1100,0007,5007d43,245Heavy Tank10012 (3[2])Industrial Age
2120,0007,7508dHeavy Tank Mk.2120
3190,0008,52510d3,410Heavy Tank Mk.3140Global Age
4230,00011,10012d4,365Heavy Tank Mk.4160Atomic Age
5255,00014,430013d4,560Heavy Tank Mk.5180Cold War Age
  1. Per each Heavy Tank lost in defending.
  2. The Nationalism Technology Chapter 2 at the Library increases Defenders Limit by 1.

Defenders StatisticsEdit

Building's Level Defender Type Defender's Hitpoints Health icon Defender's DPS Damage
1Heavy Tank40,0001,430
2Heavy Tank Mk.244,0001,573
3Heavy Tank Mk.348,4001,809
4Heavy Tank Mk.464,0002,373
5Heavy Tank Mk.583,2003,085

Combat Rebalance Stage Three made Base Hitpoints and Base DPS of Defending Troops differ from Army Troops.

Boosts Edit

The Nationalism Technology at the Library confers these bonuses:

  • Chapter 1 : Increases Bunker health by 20%.
  • Chapter 2 : Increases Bunker defenders by 1.
  • Chapter 3 : Increases Bunker limit by 1.
  • Chapter 4 : Increases Heavy Tank defenders damage by 10%
  • Chapter 5 : Increases Bunker health by 30%.

The splash damage tech for Heavy Tanks does not count for Bunkers, only for offensive and alliance troops.

The research of Emperor Haile Selassie in the University confers the following bonuses to Bunker:

  • Bunker Defenders Damage: +3% Heavy Tank defenders damage (10 levels)
  • Bunker Defenders Hitpoints: +3% Heavy Tank defenders hitpoints (10 levels)