Economic Buildings help create the infrastructure of the city and creates and stores resources.
- Archive - A building that allow you using SpeedsUps
- Caravan - A moving unit that produces Gold.
- Farm - A building that produces Food.
- Fruit Tree - A building that produces Food and can be collected every 1-2 hours(varies by age).
- Gold Mine - A building that produces Gold and can be collected every 1-2 hours(varies by age).
- House - A building that increases citizen population by 2.
- Estate - A building that increases citizen population by 3, but must be purchased with real money; cannot be bought with in-game currency.
- Library - A building used for researching Technologies and boosts.
- Market - A building that stores Gold.
- Mill - A building that stores Food.
- Oil Refinery - A building that stores Oil.
- Oil Well - A building that produces Oil.
- Road - A route that produces Gold. More Gold is produced if more buildings are connected to it.
- Storehouse - A building that stores Trade Goods.
- Temple - A building that players can get Blessings from for a limited amount of time.
- University - A building where players can research Great Leaders to help their town and military for a price of a few citizens and some Food, Gold or Oil
- Vault - A building that stores resources so enemies can't steal them from you.
Defensive buildings, like the name says, help defend the city from invaders.
Tower Type Buildings Edit
- Air Defense - A building that attacks enemy aircraft.
- Ballista Tower / Cannon Tower / Anti-Tank Gun - A building that fire powerful shots and are good against enemy Heavy Cavalry, Heavy Tanks and Generals.
- Catapult / Mortar - A long-ranged building that does splash damage.
- Missile Silo - A structure that launches powerful missiles against powerful invading armies.
- Redoubt / Machine Gun - A short-ranged building that does splash damage.
- Sniper Tower - A building that has supreme long range and target the furthest invaders.
- Tower - A building with Ranged Infantry on top that shoot invaders in its range.
Defenders Spawning Buildings Edit
- Bunker - A building that produces Heavy Tanks against invaders.
- Garrison - A building that produces Heavy Infantry against invaders.
- Rocket Arsenal - A defensive building that spawns Rocket Infantry on defense.
- Stable / Tank Depot - A building that produces Heavy Cavalry against invaders.
- Gate - A structure that allows defenders to move through walls to attack invaders.
- Wall - A structure to keep the enemy out of the city.
- Ambush Trap - A trap that surprises invaders with Heavy Infantry.
- Caltrops - A trap that slows down invaders.
- S.A.M. Battery - A trap that surprises enemy aircraft with missiles.
- Spike Trap / Land Mine - A trap that surprises invaders with spikes and do large damage against units.
- Claymore - A trap that damages all enemies in a large cone in whatever direction they are first triggered.
- Signal Flare - A trap that alerts defending troops and instantly spawn a bonus wave of temporarily boosted defenders from all nearby Garrisons, Stables, and Bunkers.
- Decoy Trap - A trap that draws the attacker’s fire to this phony target.
Military buildings produce Troops for armies.
- Airstrip - A building that produces aircraft.
- Blacksmith / Armory - A building that upgrades Troops.
- Barracks - A building that produces Food-based Troops.
- Castle - A building that produces Generals.
- Command Post - A building that stores war loot as well as producing unique units on defense.
- Factory - A building that produces Oil-based troops.
- Mercenary Camp - A building that buys powerful Mercenary using Trade Goods.
- Stronghold - A building that manages Troop Tactics.
- War Academy - A building that produces Tactics.
Wonders give boosts, advantages, and bonuses to help players collect, defend, build, and attack more efficiently. You can only pick one wonder out of a select group per age.
Atomic Age Edit
Other Buildings do not affiliate with any other category.
- Alliance Gate - A building where players can join alliances and have donated alliance troops stored.
- Crown Dock - is a second shipyard that allows you to buy a Crown Pass.
- Embassy - A building that let's you buy Coalitions with National Trade Goods that help during World Wars.
- Marco Polo / Travelling Merchant - A building that periodically visits your town and offers you his wares.
- Museum - A building that allows you to repair and expose artifacts that enhance your city.
- Shipyard - Lets you send citizens on Expeditions for great rewards!
- Town Center / City Center - A building where players can advance into the next age.
Note:Unless Town Center / City Center, the buildings in this particular category are built (excluding Marco Polo) only once at the fixed locations outside the base (despite of your base lay out), and aren't one of the attack target in the battle.
Event Buildings Edit
Event Buildings are temporary buildings taken from Events or bought.
Troops Production Event Buildings Edit
- Airlift Depot
- Assassin Fortress
- Aztec Temple
- B-17 Hangar
- C-119 Hangar
- Camel Stable
- Elephant Stable
- Fuel Depot
- Janissary Barracks
- Khan's Dais
- Long House
- NATO Hangar
- Night Witch Hangar
- Ninja Dojo
- Pirate Camp
- Present Workshop
- Samurai Stable
- Shaolin Temple
- Tank Workshop
- Zulu Kraal
Tower Type Event Buildings Edit
Other Type Event Buildings Edit
Miscellaneous things that are only kind of buildings.
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