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Anti-Tank Gun level 13

Level 13, currently the highest level possible

“Fires powerful shots, strong against tough attackers like cavalry and tanks.”

Levels[]

General Information[]

  • The Anti-Tank Gun is a defensive building that is good against Heavy Cavalry


  • The Anti-Tank Gun starts as the Ballista Tower (at level 1 and 2), then the Cannon Tower (at level 3 and 4) and finally, the Anti-Tank Gun (at level 5 and up). This is simply just a name change
  • The Anti-Tank Gun has a very low rate of fire but very high damage
  • The Anti-Tank Gun's low attack speed means that it can be easily swarmed by large number of enemy troops such as Heavy Infantry. Therefore, putting this behind walls is a good idea
  • This tower shoots 1 time for 3 seconds thus its Damage is DPS (1,166) x 3 = 3,498 damage per shot (for level 1)

Visuals[]

  • Level 1: Shows a stone tower with multiple windows without any glass in them and a blue line on top of it. There is a big wooden crossbow on top of that with an arrow in it. The back/feather part is red.
  • Level 2: The top and bottom of the stone tower are covered in metal. the back of the crossbow turns into a white painted metal. Two wooden buckets filled with metal balls are on the sides.
  • Level 3: The stone on the tower is replaced with wood and the crossbow is replaced with a cannon.
  • Level 4: The wood on the tower is replaced with stone with blue flags on it. A third bucket is added and the sides of the cannon are protected with an extra layer of metal.
  • Level 5: The cannon is replaced with a green anti-tank gun. The gun sits on wooden supports, which sit on a stone base. The base has horizontal blue markings.
  • Level 6: The base of the Anti-tank gun is replaced with concrete
  • Level 7: Stronger base, the Anti-tank gun is replaced with a bigger version
  • Level 8: Increased reinforcement on the base
  • Level 9: Anti-tank gun is replaced by a bigger version, the base of the gun is more reinforced
  • Level 10: Increased reinforcement on the base
  • Level 11: Change in color to blue, Anti-tank gun is replaced
  • Level 12: ?

Defensive strategies[]

  • Place them strategically with support of other defenses to make tactical kill-zones
  • Pairing it up with an Artillery Gun can provide nice power. The Anti-Tank Gun attacks incoming Heavy Cavalry that the Artillery Gun is weak to, while the Artillery Gun destroys infantry that get too close to the Anti-Tank Gun. Keep in mind not to place them too close as the Catapult/Mortar has a blind zone as well as both can be taken out by a few Barrage tactics
  • Pairing it up with a Stronghold works as well, as the Anti-tank Gun will protect the Stronghold from Heavy Cavalry, and the Stronghold will protect the Anti-tank Gun from Heavy Infantry, Ranged Infantry etc, although this strategy can be easily thwarted with the Sabotage tactic
  • Surrounding them with Walls and Bastions are effective to prevent Commandos from reaching them
  • Anti-tank Guns are one of most effective buildings to counter paratroopers

Statistics[]

Quantity Statistics[]

Size 2x2
Range 6 Range
Damage Type: Single Target DamageType

*The Battle Stations Library tech under State of Defense bookshelf adds +1 Anti Tank Gun Building Limit

Age Number Available
Classical Age 1
Medieval Age 2
Gunpowder Age
Enlightenment Age 3
Industrial Age 4 (5)
Global Age 5 (6)
Atomic Age 6 (7)
Cold War Age
Space Age
Digital Age
Information Age 7 (8)
Drone Age
Automation Age

Building Statistics[]

Level Build Cost Gold icon Citizens Needed Citizen Upgrade Time Clock Damage/Sec Damage HP Health icon XP Reward Exp Age Unlocked
1 62,500 3 9h 36m 1,166 2,030 950 Classical Age
2 297,500 1d 1,466 2,880 1,395 Medieval Age
3 750,000 3d 1,900 3,670 1,740 Gunpowder Age
4 2,900,000 4d 2,066 5,400 2,385 Enlightenment Age
5 4,500,000 10d 3,500 5,700 2,770 Industrial Age
6 6,000,000 12d 4,033 6,275 3,725 Global Age
7 7,250,000 13d 4,439 8,175 3,895 Atomic Age
8 10,700,000 14d 4,883 10,630 4,055 Cold War Age
9 12,500,000 15d 5,683 13,480 4,205 Space Age
10 16,000,000 16d 12h 7,003 16,500 4,225 Digital Age
11 19,000,000 17d 8,054 18,975 4,500 Information Age
12 22,000,000 18d 9,292 21,821 4,750 Drone Age
13 25,000,000 19d 10,370 24,486 4,900 Automation Age

Boosts[]

Council Committees[]

  • ?

Council Councilors[]

Library Technology[]

  • Citadels
    • Ch. 1 = Increases Anti-Tank Gun health by 20%
    • Ch. 5 = Increases Anti-Tank Gun attack speed by 10%
  • Radar
  • Protector
    • Ch. 2 = +5% Ballista Tower Damage
  • Safegurard
    • Ch. 2 = +5% Ballista Tower Health
  • Battle Stations
    • Ch. 5 = +1 Anti Tank Gun Building

Manufactory[]

University[]

  • Suleiman the Magnificent
    • Anti-Tank Gun Damage: +5% damage per skill level researched. (10 Levels)
    • Anti-Tank Gun Upgrade Cost: -2% upgrade resources cost per skill level researched. (10 Levels)
    • Anti-Tank Gun Hitpoints: +3% hitpoints per skill level researched. (10 Levels)

Wonders[]

VIP Bonuses[]

  • Building Upgrade Resource Cost
    • Level 9 : 5%
    • Level 12 : 10%
    • Level 15 : 15%

Parliament Laws[]

  • Base Financing: Defense
    • Reduce cost of Defense building upgrades by 3,000 ~ 85,000 Food/Gold (to a minimum of Free)

See also[]

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