The Anti-Tank Gun is a defensive building that is good against Heavy Cavalry
The Anti-Tank Gun starts as the Ballista Tower (at level 1 and 2), then the Cannon Tower (at level 3 and 4) and finally, the Anti-Tank Gun (at level 5 and up). This is simply just a name change
The Anti-Tank Gun has a very low rate of fire but very high damage
The Anti-Tank Gun's low attack speed means that it can be easily swarmed by large number of enemy troops such as Heavy Infantry. Therefore, putting this behind walls is a good idea
This tower shoots 1 time for 3 seconds thus its Damage is DPS (1,166) x 3 = 3,498 damage per shot (for level 1)
Visuals[]
Level 1: Shows a stone tower with multiple windows without any glass in them and a blue line on top of it. There is a big wooden crossbow on top of that with an arrow in it. The back/feather part is red.
Level 2: The top and bottom of the stone tower are covered in metal. the back of the crossbow turns into a white painted metal. Two wooden buckets filled with metal balls are on the sides.
Level 3: The stone on the tower is replaced with wood and the crossbow is replaced with a cannon.
Level 4: The wood on the tower is replaced with stone with blue flags on it. A third bucket is added and the sides of the cannon are protected with an extra layer of metal.
Level 5: The cannon is replaced with a green anti-tank gun. The gun sits on wooden supports, which sit on a stone base. The base has horizontal blue markings.
Level 6: The base of the Anti-tank gun is replaced with concrete
Level 7: Stronger base, the Anti-tank gun is replaced with a bigger version
Level 8: Increased reinforcement on the base
Level 9: Anti-tank gun is replaced by a bigger version, the base of the gun is more reinforced
Level 10: Increased reinforcement on the base
Level 11: Change in color to blue, Anti-tank gun is replaced
Level 12: ?
Defensive strategies[]
Place them strategically with support of other defenses to make tactical kill-zones
Pairing it up with an Artillery Gun can provide nice power. The Anti-Tank Gun attacks incoming Heavy Cavalry that the Artillery Gun is weak to, while the Artillery Gun destroys infantry that get too close to the Anti-Tank Gun. Keep in mind not to place them too close as the Catapult/Mortar has a blind zone as well as both can be taken out by a few Barrage tactics
Pairing it up with a Stronghold works as well, as the Anti-tank Gun will protect the Stronghold from Heavy Cavalry, and the Stronghold will protect the Anti-tank Gun from Heavy Infantry, Ranged Infantry etc, although this strategy can be easily thwarted with the Sabotage tactic
Surrounding them with Walls and Bastions are effective to prevent Commandos from reaching them
Anti-tank Guns are one of most effective buildings to counter paratroopers
Statistics[]
Quantity Statistics[]
Size
2x2
Range
6
Damage Type:
Single Target
*The Battle Stations Library tech under State of Defense bookshelf adds +1 Anti Tank Gun Building Limit