level 13, currently the highest level possible
“Two extra soldiers will pop out by surprise when an enemy reaches this trap.”
Levels [ ]
General Information [ ]
The Ambush Trap is a Trap Type Defensive Structure that produces 2 troops when an enemy gets too close
It has a one time use and has to be re-armed after you're attacked (if it was triggered during the attack)
The research Deception , chapter 3 at the Library increases the amount of ambushers by 1
Defensive Strategies [ ]
Use these traps to delay or distract your opponent
You can put the ambush traps in front of the Ballista /Cannon Tower so when enemy troops come near it such as Heavy Cavalry , the soldiers will distract the heavy cavalry, giving the Ballista/Cannon Tower more time to fire
You can also put it within the radius of Angkor Wat , combined with healing power, they can take more hits
It's also effective to put two or more next to each other so they distract the enemy longer
Statistics [ ]
Size
1x1
Range
2
Level
Build Cost
Re-Arm Cost
Upgrade Time
Citizens Needed
Amount of Ambushers
Experience Gain
Age Unlocked
1
40,000
5,000
0s
1
2
-
Classical Age
2
80,000
5,000
1d
520
Medieval Age
3
250,000
?
2d
760
Gunpowder Age
4
400,000
?
3d
3
950
Enlightenment Age
5
750,000
?
4d
4
1,115
Industrial Age
6
1,500,000
?
7d
4 (5[1] )
1,515
Global Age
7
2,500,000
?
9d
1,740
Atomic Age
8
3,600,000
?
10d
1,845
Cold War Age
9
4,000,000
?
11d
1,950
Space Age
10
6,000,000
?
12d
1,975
Digital Age
11
6,500,000
?
13d
2,000
Information Age
12
7,000,000
13d 12h?
2,050
Drone Age
13
8,000,000
19,000
14d 12h
5 (6[1] )
2,250
Automation Age
Defenders Statistics [ ]
Defensive Strategies [ ]
Boosts (Ambush Trap) [ ]
Deception
Ch. 3 = Increases the number of ambushers by 1
Engineering
Ch. 3 = Increases the number Ambush Trap by 1
Sally Forth
Ch. 2 = Spawn +1 Troops from Ambush Trap
Ch. 5 = Spawn +3 Troops from Ambush Trap
Harriet Tubman
Traps upgrade Time: Decreases the time of upgrading Traps by 1% (10 levels).
Traps upgrade Cost: Decreases the cost of upgrading Traps by 1% (10 levels).
VIP Bonuses[ ]
Building Upgrade Resource Cost
Level 9 : 5%
Level 12 : 10%
Level 15 : 15%
Base Financing: Defense
Reduce cost of Defense building upgrades by 3,000 ~ 85,000 Food/Gold (to a minimum of Free)
Boosts (Defender) [ ]
Fortification
Ch. 2 = Increases Garrison defender attack by 10%.
Ch. 4 = Increases Garrison defender health by 10%.
Reinforcements
Ch. 2 = Increases defender attack by 10%.
Ch. 4 = +10% Defender health.
Ch. 5 = +10% Defender attack.
Partisans
Ch. 2 = Increases defender health by 20%
Ch. 4 = Increases defender attack by 10%
Catherine the Great
Level 2 Garrison Defender Damage: Increase 3% Garrison defender damage per each skill level researched.
Level 2 Garrison Defender Hitpoints: Increase 3% Garrison defender hitpoints per each skill level researched.
Acropolis
Defender Health : 15%
The Heritage at the Library Chapter 1 increases the hitpoint bonus from +15% to +16%.
The Versailles wonder confers these bonuses to the Heavy Infantry:
Hitpoint boost to both your attacking and defending troops: 10%
The Heritage at the Library Chapter 1 increases the hitpoint bonus from +10% to +11%.
VIP Bonuses[ ]